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Experimental Validation of Autodesk® 3ds Max®

Experimental Validation of Autodesk®  3ds Max®
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Experimental Validation of Autodesk® 3ds Max®

Product catalog summary
Abstract
This report evaluates the daylight simulation capabilities of Autodesk 3ds Max Design 2009 and Daysim 3.0 by comparing their results to real indoor illuminance measurements in a sidelit space. The study involved five different fenestration and glazing configurations under various sky conditions. Both programs used external irradiances as input to predict indoor illuminances. The results showed that 3ds Max Design and Daysim provided comparable reliability, although 3ds Max Design underestimated light flux through translucent panels, and Daysim was less accurate with venetian blinds.

1. Introduction
The introduction discusses the Radiance backward raytracer, a highly regarded lighting simulation program, and its validation through various studies. The paper highlights the lack of similar validation studies for other programs and introduces a new data set from the NRC Daylighting Laboratory to address this gap.

2. Methodology
2.1 Daylighting Test Cases
The test cases were conducted in the NRC Daylighting Laboratory's East room, featuring different configurations such as a basic sidelit space, lightshelf, translucent panels, and venetian blinds. Measurements were taken using calibrated Licor illuminance sensors and outdoor irradiances were collected using a Yankee rotating shadowband radiometer.

2.2 Daysim Simulations
Details on the simulation procedures for Daysim, which uses the Perez sky model and Radiance backward raytracer.

2.3 Autodesk 3ds Max Design Simulations
Details on the simulation procedures for Autodesk 3ds Max Design, which uses Exposure technology and mental ray software raytracer.

3. Results
3.1 Façade Illuminances
Comparison of simulated and measured illuminances for different test cases.
3.2 Base Case (TC1) and Lightshelf (TC2)
Analysis of results for the base case and lightshelf configurations.
3.3 Translucent Glazing (TC3)
Evaluation of simulation accuracy for translucent glazing.
3.4 Venetian Blinds (TC4 and TC5)
Assessment of simulation performance with venetian blinds.
3.5 Error Analysis
Discussion of mean bias errors and root mean square errors.

4. Discussion
4.1 Practical Considerations
Considerations for practical application of simulation results.
4.2 Modeling Movable Shading Devices
Challenges in simulating movable shading devices.
4.3 Autodesk 3ds Max Design and Daysim/Radiance
Comparison of the two programs.
4.4 Other Lighting Programs
Brief mention of other lighting simulation programs.

5. Conclusion and Outlook
The study concludes that both programs are sufficiently accurate for typical daylighting design investigations, with some limitations noted in specific configurations.

Material Properties Overview
The document provides detailed descriptions and measurements of various materials used in the NRC Daylighting Laboratory. Each material's reflectance properties are measured using a Minolta CM2500d spectrophotometer, and the results are presented in terms of diffuse and specular reflectance. Key materials include:
  • Interior Back Wall: 77% diffuse, 0.4% specular reflectance.
  • Interior Ceiling: 88% diffuse, 0.1% specular reflectance.
  • Interior Floor: 12% diffuse reflectance, no specular reflectance.
  • Exterior Parking Lot: 11% diffuse reflectance, no specular reflectance.
  • Double Clear Glazing: 66.1% visual transmittance, 72.0% transmissivity.

Sky Conditions and Measurements
Measurements were taken under various sky conditions, categorized into sunny and cloudy skies. The document provides a table summarizing the number of sky conditions for each test case, with a total of 2314 conditions for TC 1 (No Shading) and 3107 for TC 3 (Translucent Panel).

Daysim Simulations
Daysim, a Radiance-based daylighting analysis tool, is used to simulate daylight conditions. It employs a daylight coefficient approach to efficiently calculate illuminance or luminance time series under varying sky conditions. The document notes that Daysim results are similar to Radiance Classic, especially under overcast conditions.

Autodesk 3ds Max Design Simulations
3ds Max Design uses Exposure technology for lighting calculations, incorporating the Perez Sky Model. The document details the use of mental ray raytracer for global illumination, employing both forward and backward raytracing techniques. Simulation times for indoor illuminances under a single sky condition range from 6 to 12 seconds.

Simulation Parameters
Tables in the document list the simulation parameters used for both Daysim and 3ds Max Design. These parameters were optimized for accuracy and simulation time, ensuring consistency across all test cases.

Specifications and Parameters
The document discusses the simulation parameters used in 3ds Max Design, focusing on the number of rays per FG Point and Diffuse Bounces, which are crucial for achieving accurate lighting simulations. A sensitivity analysis indicated that beyond 2000 rays per sample, the accuracy was acceptable. Light sensors in 3ds Max Design cast eight times more rays than set in the Render Setup Dialog.

Simulation Parameters
Key parameters include enabling Raytracing, setting Max Trace Depth, Reflections, and Refractions to 10, and enabling Final Gather with specific settings for Rays per FG Point and Diffuse Bounces. Caustics and Global Illumination were disabled.

Results and Comparisons
The document compares simulation results from 3ds Max Design and Daysim with measured illuminances. Both programs showed similar results under sunny and partly cloudy conditions, with some divergence under rapidly changing cloud cover.

Case Studies
  • Base Case (TC1) and Lightshelf (TC2): Simulations accurately modeled the effects of window mullions and lightshelves, with some differences in peak illuminance predictions.
  • Translucent Glazing (TC3): Daysim closely followed measurements, while 3ds Max Design showed a constant offset, likely due to incorrect diffuse transmittance settings.
  • Venetian Blinds (TC4 and TC5): Both programs modeled complex fenestration systems with some challenges, particularly in accurately simulating sunlight reflection off blinds.


Error Analysis
The document provides a statistical analysis of simulation errors, using Mean Bias Error (MBE) and Root Mean Square Error (RMSE) to compare simulations with measurements. It highlights significant errors in some test cases, particularly due to time shifts in peak illuminance predictions.

Conclusion
The document concludes that while both simulation programs capture the general lighting conditions, there are areas for improvement, particularly in modeling complex systems like venetian blinds and accurately predicting peak illuminances.

Overview
The document discusses the performance of two lighting simulation programs, 3ds Max Design and Daysim, in comparison to measured data across various test cases involving different shading devices. It highlights the accuracy, limitations, and practical implications of using these tools for daylighting analysis.

Key Sections
  • Simulation Accuracy: The document presents Mean Bias Errors (MBEs) and Root Mean Square Errors (RMSEs) for different test cases, indicating that large errors are often due to specific conditions like the 'shift effect' and underestimation in simulations.
  • Practical Considerations: It emphasizes the importance of user expertise in achieving reliable simulation results and discusses the generalizability of the findings to other buildings. The document suggests that both programs can approximate interior lighting levels effectively under various conditions.
  • Daylight Performance Metrics: The document explores the use of climate-based metrics such as Daylight Autonomy (DA) and Useful Daylight Illuminance (UDI) to evaluate lighting performance. It concludes that both programs are capable of supporting design decisions based on these metrics.
  • Modeling Challenges: The difficulty in accurately modeling complex fenestration systems like venetian blinds is discussed, highlighting the impact of occupant behavior on simulation accuracy.
  • Comparison of Programs: The document compares the capabilities of 3ds Max Design and Daysim, noting that both are based on similar models but have different strengths in terms of simulation speed and accuracy under various conditions.
  • Future Directions: The document suggests improvements such as implementing a daylight coefficient approach in 3ds Max Design to reduce simulation times for annual daylight simulations.


Conclusion
The document concludes that both 3ds Max Design and Daysim are viable tools for daylighting design decisions, with each having specific advantages depending on the complexity of the scene and the type of analysis required.

Introduction
This document discusses the use of 3ds Max Design and Daysim for daylighting simulations, emphasizing the reliability of NRC daylighting test cases. It suggests improvements for future test cases, such as including high dynamic range (HDR) images to better distinguish between sky model and global illumination errors.

Daylighting Test Cases
The authors found the five NRC daylighting test cases reliable but noted the need for additional parameters. Future versions should include HDR images of sky luminance distributions and inside views to improve error separation and quantify typical error ranges for glare evaluation.

Radiance and Daylight Coefficient Approach
The new rtcontrib routine within Radiance offers an alternative daylight coefficient approach, which can process sky conditions efficiently.

Conclusion and Outlook
The study concludes that 3ds Max Design and Daysim are effective for daylighting design decisions in complex scenes. The authors anticipate more simulation programs will undergo validation using NRC test cases, increasing the number of validated programs. Challenges remain in identifying suitable daylight performance metrics, refining occupant behavior models, and developing databases for complex fenestration systems.

Acknowledgement
This work was funded by Autodesk Media & Entertainment and the National Research Council Canada. The authors thank various contributors for their support in preparing the NRC Daylighting Laboratory and providing valuable feedback.

References
The document cites various studies and standards related to daylighting systems, simulation validation, and performance metrics, including ASHRAE Standard 140 and research by Mardaljevic, Reinhart, and others.

Appendix
The appendix includes base geometry and descriptions of test cases involving lightshelves, translucent panels, and Venetian blinds, along with a frequency distribution of relative errors for these cases.
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Catalog excerpts

Experimental Validation of Autodesk®  3ds Max®-1

Experimental Validation of Autodesk® 3ds Max® Design 2009 and Daysim 3.0 NRC Project # B3241 Submitted to: Autodesk Canada Co. Media & Entertainment Submitted by: Christoph Reinhart1,2 1) National Research Council Canada - Institute for Research in Construction (NRC-IRC) Ottawa, ON K1A 0R6, Canada (2001-2008) 2) Harvard University, Graduate School of Design Cambridge, MA 02138, USA (2008 - )

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Experimental Validation of Autodesk®  3ds Max®-3

Experimental Validation of Autodesk® 3ds Max® Design 2009 and Daysim 3.0 Abstract This report compares daylight simulation results generated with two simulation programs, Autodesk® 3ds Max® Design 2009 software (3ds Max Design) and Daysim 3.0 (Daysim), to real indoor illuminance measurements in a sidelit space. The sidelit space was in a single location, but was configured with five fenestration and glazing options, and operated under a variety of sky conditions. The measurements form a set of five ‘daylighting test cases’ to evaluate the simulation capabilities and limitations of different daylight...

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Experimental Validation of Autodesk®  3ds Max®-4

Radiance simulation predictions approached physical measurements under thousands of sky conditions in full-scale spaces with either a clear glazing and a lightshelf (Mardaljevic 1995; Jarvis and Donn 1997), venetian blinds (Reinhart and Walkenhorst 2001), or a translucent glazing (Reinhart and Andersen 2006). For a detailed discussion of these validation studies the reader is referred to the Reinhart/Andersen study. If validation studies based on measured data carry such weight among design practitioners interested in physically based simulation, it initially seems surprising that that there...

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Experimental Validation of Autodesk®  3ds Max®-5

glazing and a diffuse lightshelf2. A larger objective of this work is to promote the use of validation studies among software developers and with the NRC having its own data set will allow the NRC to further distribute it to other parties. An acknowledged limitation of the new data set is that direct and diffuse irradiances were collected instead of sky luminance distribution. The absence of measured sky luminances limits the evaluator’s capability of differentiating between modeling errors introduced by the sky model versus the global illumination engine. On the other hand this combined error...

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Experimental Validation of Autodesk®  3ds Max®-6

Figure 2(b) shows that there is a roughly 1.9 m high hedge in close vicinity to the two test rooms. The hedge was planted to visually separate the test rooms from the surrounding building, giving someone working in the test rooms an enhanced feeling of privacy. This measure was required since the test room is also used for human subject research. For the duration of the test case measurements the hedge was covered with a black cloth to reduce simulation errors due to inaccurate reflectances of the hedge. Interior illuminance measurements were taken with fifteen Licor illuminance sensors for TC1,...

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Experimental Validation of Autodesk®  3ds Max®-7

Figure 4: Inverted floor plan of the test space with the three ceiling illuminance sensors. Dimensions are in mm. In order to model the space in various daylight simulation programs detailed SketchUp models of all five test cases were generated (SketchUp last accessed December 2008). The estimated tolerance for modeling errors in the geometry is below 20 mm. A visualization of the TC1 SketchUp model is shown in Figure 5. The East Room is the one on the right. Since previous simulation studies have shown that modeling the exterior ground is crucial, the hedge and the surrounding ground adjacent...

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Experimental Validation of Autodesk®  3ds Max®-8

Table 1: Optical properties of all materials in the NRC Daylighting Laboratory. Layer Name Measurement Description Material modifier in Daysim/Radiance void plastic InteriorBackWall 00 5 0.77 0.77 0.77 0.004 0 Arch & Design Material * Parameters in 3ds Max Design #diff_color (color 197 197 197) #refl_weight 0.004 #refl_func_low 1.0 #refl_func_high 1.0 Back wall Three Minolta CM2500d spectrophotometer measurements of different wall sections. Results: 77% diffuse reflectance, 0.4% specular reflectance. Six Minolta CM2500d spectrophotometer measurements of different parts of the ceiling. Results:...

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Experimental Validation of Autodesk®  3ds Max®-9

Layer Name Exterior ground between façade and hedge lot. Results: 11% diffuse reflectance, no specular reflectance Measurement Description Different for TC3 and other test cases. For TC.3 the gravel was exposed whereas it was covered with black cloth for the other test cases. TC.3: 22% diffuse reflectance. Other test cases: 0% diffuse and specular reflectance (approximated value) Arch 7 Design Material Parameters in 3ds Max Design TC.3: #diff_color (color 51 51 51) #refl_weight 0.0 Other test cases: #diff_color (color 0 0 0) #refl_weight 0.006 Exterior wall Three Minolta CM2500d spectrophotometer...

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Experimental Validation of Autodesk®  3ds Max®-10

Layer Name Measurement Description Light shelf Three Minolta CM2500d spectrophotometer measurements of different parts of the light shelf. Results: 83% diffuse reflectance, 0.2% specular reflectance External window sill Six Minolta CM2500d spectrophotometer measurements of different mullion parts. Results: 60% diffuse reflectance, 15% specular reflectance Internal venetian blinds Four Minolta CM2500d spectrophotometer measurements of different parts of the venetian slats (top and bottom). Results:74% diffuse reflectance, 2% specular reflectance External venetian blinds Four Minolta CM2500d spectrophotometer...

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Experimental Validation of Autodesk®  3ds Max®-11

Translucent panel Based on goniophotometer and integrating sphere measurements (Reinhart and Andersen 2006). Result: Translucent panel with a direct diffuse-diffuse transmittance of 16%’ #diff_weight 0.0 #refr_color (color 255 255 255) #refr_trans_on true #refr_transc (color 41.3355 41.3355 41.3355) #refr_transw 1.0 #opts_1sided true Translucent central glazing Based on integrating sphere measurements (Reinhart and Andersen 2006). Result: Tinted double glazing with a direct normal visible transmittance of 31%. This corresponds to a transmissivity of 34%. #diff_color (color 0 0 0) #refl_color...

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Experimental Validation of Autodesk®  3ds Max®-12

For all test cases measurements were taken under a variety of sunny and cloudy sky conditions (Table 2). While the original measurement interval was 30 seconds the data was averaged down to 15 minute time step intervals. Table 2 reports the number of sky conditions collected for each test case when the outside vertical façade illuminance was over 1000 lux. Table 2: Overview of the number of sky conditions (15 minute averages) that were considered for each test case. # of sunny skies * # of cloudy skies total # of sky conditions TC 1 No Shading 1678 636 2314 TC 2 Lightshelf 1488 779 2267 TC 3...

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