| | | Benefits Enables designers to easily explore and verify how humans interact with product design Supports ergonomic design validation earlier in the product cycle Reduces or eliminates physical prototyping for human factors validation Assists in the layout of controls based on the posture and position of the human Allows optimization of control placement Helps design products to standards Eliminates data translation time and data loss Features Facilitates fast, simple and biomechanically accurate modeling of humans Fully integrates with product design tools Determines and graphically represents reach zones for human models Enables vehicle occupant packaging studies using 3D human models | | Simplified, accurate modeling of humans Creating a human model in NX is a simple process. Designers specify the desired gender, stature and weight to create the human model. For the model's stature and weight the user can use standard percentile levels pre-designed for each gender, or can enter specific values. Based on the percentiles or specified values, NX Human Modeling uses anthropometric databases to determine the specific dimensions of each body part. NX Human Modeling | | |
| | | the 1988 Anthropometric Survey of U.S. Army Personnel (ANSUR 1988) or the National Health and Nutrition Examination Survey (NHANES III 1994) databases. Based on the entered specifications, NX Human Modeling creates an accurate, faceted geometric model of the human, complete with kinematically accurate joints. The human model is created directly in the NX product modeling environment, where it can be positioned and manipulated as a feature-based model. Editing and positioning the human model Once created, the human model can easily be edited or positioned to evaluate its interaction in context with the product model. Designers can change the human model's parameters, move body segments about their joints, scale body segments and change hand positions. Specific postures for the human can be achieved by clicking and dragging joints about their rotation handles or by entering specific angle values. Custom human models or postures can be captured and saved for re-use. Hand postures and human postures can be rapidly changed by selecting from an expandable library. | | |