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ClayTools System - SensAble Technologies


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Sculptural Modeling for Digital Content Creation & Fine Arts

The ClayTools system delivers incredibly fast, unconstrained modeling and is ideal for sculpturalmodeling of complex, organic shapes for digital content creation and fine arts such as sculpture and portions of jewelry design. With ClayTools software and the PHANTOM
® Omni
™ device, youmodel with virtual clay and then smudge, smooth, carve, and tug to add details, blends, and textures that are challenging to achieve with traditional modeling tools. This natural and direct way of working makes the ClayTools system easy to learn, and users typically become productive within a few days.
The system includes the PHANTOM Omnihaptic device—a true 3D interface with force feedback that enables you to use your sense of touch to rapidly create virtual clay models. With the ClayTools system you can: • Model in a faster, unconstrained, andmoreflexible way
• Produce highly detailed models for gamecharacters, props, and scenery
• Add organic detailing and texturing tojewelrydesigns
• Use with 3ds Max,
® Maya,
® Rhino,
™ and other design applications that support.stl, .obj, and .igs curves I/O
• Add sculptural details, handcraftedmodifications, and embossed textures to existing models
• Create texture maps from high-res,detailed models to apply to optimized poly models for games, videos, and films
• Gain the benefits of digital modeling – create multiple versions, duplicate handcrafted modifications, and create and use a library of parts
• Output for Rapid Prototyping
• Expand your existing design and modeling workflows NOW AVAILABLE
ClayTools system for Education with thePHANTOM Omni Basic haptic device Check out www.sensable.com for details! Items shown: Minotaur modeled by Mike DeFeo, Blue Sky Studios. Paisley Ring with Diamonds by Kent West. Courtesy of GemvisionCorporation. Modeled in Matrix and ClayTools.“Familiar” and “Embla” modeled by Alex Hedstrom. Die-cast car modeled by KyleHouchens, www.theoutside.biz. Jungle man modeled by Mike Brown, High Moon Studios

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