Catalogue Autodesk - 3ds Max 2008
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ds Max Key Features

Accelerated Performance The integration of new technology into the software’s Adaptive Degradation System improves interactive performance by automatically simplify-ing scene display to meet a user-defined target frame rate. You control how ds Max adjusts scene display—for example, whether the smallest objects are hidden or distant objects have less detail—and ds Max calculates how best to achieve it. When combined with the new DirectD Review This powerful new toolset gives you immediate feed-back on various render settings, enabling you to iter-ate rapidly. This means you can now quickly hone in on your desired look without waiting for a software render—perfect for over-the-shoulder client/boss feedback sessions, and other iterative workflows. Based on the latest game engine technology, Review delivers interactive viewport previews of shadows (including self-shadowing and up to lights simul-taneously), the ds Max sun/sky system, and mental ray Architectural and Design material settings.
® mesh caching that groups objects by materials, the result is that tens of thousands of objects can be just as interac-tive as ten objects. In addition, loading, arrays, FBX
® and OBJ export, and other areas of the software perform significantly faster. Scene Explorer Scene Management ds Max delivers Scene Explorer, a robust new tool that provides a hierarchical view of scene data and fast scene analysis, as well as editing tools that facilitate working with even the most complex, object-heavy scenes. Scene Explorer gives you the ability to sort, filter, and search a scene by any object type or property (including metadata)—with stackable filtering, sorting, and searching criteria. This new tool also enables you to save and store multiple Explorer instances and to link, unlink, re-name, hide, freeze, and delete objects, regardless of what objects are currently selected in the scene. You can also configure columns to display and edit any object property, and because this feature is script-able and SDK extendable, you can use callbacks to add custom column definitions.
© 2007 Ubisoft Entertainment. All Rights Reserved. Splinter Cell, Splinter Cell Conviction, Sam Fisher, the Soldier Icon, Ubisoft, Ubi.com, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S and/or other countries.
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